I think the concept of the game is pretty good. I made it to the center in about 10 minutes, but therein lies the first problem, it's very short. In addition, I have no idea how I was supposed to win, so I just let myself get smashed and called it good :|
3.0 for concept and 0.5 for execution, 3.5 total.
I like the music. But, there are quite a few problems I have with it.
For one thing, whenever you eat an apple, you restart te length of your snake. This kind of defeats the entire purpose of snake, getting bigger and potentially ramming into your hugely enlarged body.
Next, the instant start from the title screen is annoying as fuck. Give me a 3 second startup timer, don't make the snake charge forward the instant I press start.
The constant constant CONSTANT shifting of small to large gameplay boards is not fun, it is annoying as shit. If it happened after every 4-7 apples eaten, fine. But not every goddamn apple.
Well, I've played the entire game and beaten it, took me about 20 hours total to get everything. (Except the epic and hard-mode only medals) This is quite significant, as I haven't played a flash game for more than an hour since Marduk 2 and 3. Not only did I just play this game, I couldn't put the damn thing dfown. I literally went without sleep for a whole night I was so intent on beating the game. I have a lot to commend you on, it's truly an amazing game, and the fact it's entirely in flash says omething about the flexibility of the platform. So first, I'll just get some complaints out of the way, and they are few and far between.
First off, those text boxes that appear at the top of a battle which you have to click, those are very annoying. Please, in the 4th game, add an option to disable them or make them automatically close themselves after 3 seconds or something.
Next, there were these enemies that scream a high pitched scream in the water map, they were just awful. Please refrain from putting high pitched noises like that in a game, I almost had a seizure.
The story for this game, contrary to what other people have said, feels sort of empty. It's bland (But funny!) and very generic. Then again, this is intended to be a parody RPG, but maybe ignore me. For the next game, if you would like help making a more... "full" story, send me a PM and I'd love to help you out.
The last two game segments, the ruins and the volcano seemed very short in comparison to the previous levels. I kinda thought you halfassed those when you compare them to the detail of the other levels. Then again you may have been on a deadline for this game and just rushed them out a bit too soon. In either case, I hope the next game holds levels that are just as long as the early levels in this game.
Also, the last boss was a little bit tedious, but hilariously it was the boss BEFORE the last boss that was the hardest in the game. I tell you man, I've beaten so many RPG's it's insane, and I've NEVER had as much trouble with a boss as I did that dragon. It took me 7 tries to beat the f**ker, and a total of 4 hours out of my 20 hour playtime. No joke. And I'm not even complaining, it was FUN. Please, keep doing good boss battles like that.
I love Halcyon's music, she's very good at what she does. Did you make all those animations yourself though? If possible, there's one single animation I could really use for my game and if you could PM me about it, I'd really appreciate it :)
Now, other things I wanted to bring up. I love the perfect balance you've made with the leveling system in this game. Unique recipes to forge every weapon, unique abilities and functions for every character, nothing is extraneous, everything can be used. The level 30 limit was perfect. I literally hit level 30 when I beat the dragon. I didn't have to tediously grind, and I wasn't OP at all. In fact, I was at the perfect balance for normal mode. Hard and Epic mode I'd assume are ridiculously hard in comparison (I shudder at the thought of going back and fighting that goddamn dragon on Epic difficulty xD) but normal mode strikes the perfect balance. I have to really commend that.
Artwork, did you make all the maps individually? Are you using a tileset you made or did you actually draw these maps out? They all have their own great look, the animations are utterly fantastic, etc etc. I've never written a review as long as this one (I'm actually running out of space xD) but this game is pretty freaking fantastic.
I'm so glad to be one of the first people to write a review for this :D
This game is fun. INSANE fun. I played for about one hour but I got wrist cramp because, I'm lame. Anyway, some things I noted that other people have commented on.
When you click on the map button, there's no way to get out of it except by pressing (As you said yourself below) the esc or M key. That breaks immersion, I doubt it'd be hard to make a little clickable X button at the top right, or make it so if you click on the map it disappears.
Boss music. It's okay (The entire musical score is wanting to be a little bit quieter and more BGish, though it's really not bad at all) but my issue mostly is with the awkward transitioning. You need to either add a fade-in before the boss, or make the fade-in, if it's there, slower. It's like laadeedeedBAWMBAWMBAWMBEEDLEYBEWWW and startled me slightly. I was like... WHAT DID I DO WRONG?!
Also, did you seriously make the big portion of this in only 48 hours? Where can I find the original?
Thanks for the comments! You can find the original competition version at http://projects.iarke.us/arzea/
I have played and beaten this about 5 times now. As a huge NES player during my childhood, I feel it's safe to say that this is the greatest tribute of all time. The LOZ dungeon was brilliant, Double Dragon was obviously needed (Since this IS Abobo) and everything else was just smashing, mate.
However, the LOZ dungeon... wellppppp it was too easy, IMO. I mean there were only a couple enemies, you have tons of health, and when you kill an enemy they never come back. Also it was kinda tedious backtracking and constantly searching for items. A little less tedium would have felt more LOZ-like.
I read the reviews, tried to hold out hope.
All of these reviews are spot on.
I press start, and the moment I start the game, there's this ugly grass background, a big blur of something to my right, not that I even get a chance to inspect it as enemies start immediately rushing me within like, 2 fucking seconds.
In a panic I start pressing these buttons on the side, none of them do anything, (I figured they might give me a selectable tower that I could place on the field) so I just start clicking n the enemies and... oh. Oh I shoot a laser. This is one of THOSE defense games. Well, maybe it won't be too bad. After about 2 minutes of clicking on enemies and trying to kill them, I'm wondering "Where the fuck is a pause button so I can upgrade?" but nope, no pause button.
Now the enemies are taking more than 3 or four clicks per enemy to kill, and I only HAVE one fucking pointer. Lemme get this right, I have to click a tiny 2x2 pixel flying across the screen at an inordinate speed FOUR TIMES, and then do it over and over and over again within seconds of each other (As by now there are 10 or more enemies on the screen at any given time), all while trying to find a spare second to click these TINY fucking buttons on the right side, HOPING they'll upgrade me, or pause the game for a second so my wrist doesn't cramp up, or maybe set off a fucking nuclear explosion ingame so at least I'll have 5 seconds of reprieve before another wave of enemies hits me.
No, fuck that. Your game ate up 10 minutes of my day that I'll never get back, and another 7 minutes writing this review. Waste of my time, 1/10.
Uh, is this thing broken?
I got stuck on the loading screen with high speed internet, nothing ever loaded. So uh, broken game much?
I love the different level designs. I especially like how spamming towers is NOT rewarded, you have to upgrade smartly to progress.
Some complaints: You can pause indefinitely, and while pausing the bonuses can still recharge. Why even bother with a pause if it lets you cheat and take each wave one at a time, hmm?
The graphics were a bit simplistic too. Not seeing a fisual of machine gun bullets hitting the enemy kinda made it lose a little spark or something.
Finally, it took me about 30 seconds to figure out where I could place a turret, and the walkways for the enemies were confusing as hell. It was all one big mash of color xD
Still, 8/10, good job!
This game can cause seizures if you are prone to epilepsy. The blurred movements of both the snake and walls left me feling very dizzy.
Gameplay is sound, pretty fun, but the graphics leave much to be desired. The music score is meh.
Addictive as fuck
I couldn't stop playing this game. I beat every level, then beat each of them twice more! The graphics are meh, but the gameplay is really good. I hope to see more games like this from you guys!
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